Compendium

Explore all effects, sorceries, skills, and items available in Elden Ring: Nightreign. Most data shown here is openly available. If you notice any errors or missing data, please help us keep it up to date.  

Launches magical projectiles at foes. This sorcery can be cast repeatedly and while in motion.
Type:Sorcery
ID:#4000
FP: 7Stamina: 20
Launches large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion.
Type:Sorcery
ID:#4001
FP: 12Stamina: 26
Launches swift magical projectiles at foes. This sorcery can be used without delay after performing another action.
Type:Sorcery
ID:#4010
FP: 5Stamina: 9
Fires a magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
Type:Sorcery
ID:#4020
FP: 17FP Charged: 17Stamina: 30Stamina Charged: 39
Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
Type:Sorcery
ID:#4021
FP: 24FP Charged: 24Stamina: 35Stamina Charged: 46
Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
Type:Sorcery
ID:#4030
FP: 14FP Charged: 14Stamina: 28Stamina Charged: 36
Fires three magic shooting stars. This sorcery can be cast while in motion. Charging enhances potency.
Type:Sorcery
ID:#4040
FP: 12FP Charged: 12Stamina: 21Stamina Charged: 27
Fires six magic shooting stars. This sorcery can be cast while in motion. Charging enhances potency.
Type:Sorcery
ID:#4050
FP: 23FP Charged: 23Stamina: 26Stamina Charged: 34
Fires a volley of glintstone crystal shards. Charging increases potency.
Type:Sorcery
ID:#4060
FP: 14FP Charged: 2Stamina: 26
Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion.
Type:Sorcery
ID:#4070
FP: 9Stamina: 18
Lobs an explosive magic projectile that flies in an arc. Charging enhances potency.
Type:Sorcery
ID:#4080
FP: 38FP Charged: 38Stamina: 42Stamina Charged: 55
Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency.
Type:Sorcery
ID:#4090
FP: 14FP Charged: 14Stamina: 9Stamina Charged: 12
Pierce the ground and create a magical shockwave. Allows one follow-up attack.
Type:Sorcery
ID:#4100
FP: 10Stamina: 22
Pierce the ground and create a massive magical shockwave. Hold to keep a magic ferrule oriented forwards that can be smashed into enemies.
Type:Sorcery
ID:#4110
FP: 22FP Charged: 5Stamina: 35
Creates a magical greathammer and slams it down. Allows one follow-up attack.
Type:Sorcery
ID:#4120
FP: 22Stamina: 46
Draws an academy sigil upon the ground, raising the magic strength of those within.
Type:Sorcery
ID:#4130
FP: 20Stamina: 12
Fires a tremendous comet. Hold to continue releasing the sorcery's power.
Type:Sorcery
ID:#4200
FP: 40FP Charged: 10Stamina: 34
Releases a violent deluge of star rain for a time. This sorcery can be cast while in motion. Charging increases potency.
Type:Sorcery
ID:#4210
FP: 27FP Charged: 32Stamina: 37Stamina Charged: 48
Fires twelve dark shooting stars. This sorcery can be cast while in motion. Charging increases potency.
Type:Sorcery
ID:#4220
FP: 32FP Charged: 32Stamina: 33Stamina Charged: 43
Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion.
Type:Sorcery
ID:#4300
FP: 18Stamina: 12
Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion.
Type:Sorcery
ID:#4301
FP: 24Stamina: 16
Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes.
Type:Sorcery
ID:#4302
FP: 30Stamina: 20
Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
Type:Sorcery
ID:#4360
FP: 47Stamina: 32
Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
Type:Sorcery
ID:#4361
FP: 57Stamina: 32
Summons a mass of magic that fires projectiles. This sorcery can be cast while in motion. Charging extends duration.
Type:Sorcery
ID:#4370
FP: 18FP Charged: 18Stamina: 17Stamina Charged: 22
Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked.
Type:Sorcery
ID:#4380
FP: 24FP Charged: 24Stamina: 30Stamina Charged: 39
Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked.
Type:Sorcery
ID:#4381
FP: 39FP Charged: 39Stamina: 33Stamina Charged: 43
Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay.
Type:Sorcery
ID:#4390
FP: 12FP Charged: 12Stamina: 22Stamina Charged: 29
Launches a mass of cold magic. This sorcery can be cast repeatedly and while in motion.
Type:Sorcery
ID:#4400
FP: 12Stamina: 26
Creates a freezing tornado surrounding the caster. Charging enhances potency.
Type:Sorcery
ID:#4410
FP: 17FP Charged: 17Stamina: 27Stamina Charged: 35